Wali Oðr Belkar


Overview

Full Name: Wali Oðr BelkarNicknames/Titles: Eineygð Dökkálfar Konungr, Galdramaður Konungr, The Mage King, God of the Dark Elves, King of the Dark ElvesAge: Roughly 80,000,000 years oldRace: Dark ElfCanon Spouse: FreyjaGender: Male, can shapeshift with magicHeight: 6’5, can shapeshift with magicSexuality: Bisexual Female leanNationality: United Kingdom of Svartálaw/Norse Dark ElfAlignment: Lawful NeutralAffiliation: Svartálaw, Odin

Personality: Wali is a King who prefers a very much hands off approach, someone who only really overviews those who hold day to day power and makes course corrections as needed. He is one of the few elves in general that are more adaptive and progressive, likely due to his close relationship with Odin. Wali is also known for his insatiable wanderlust, making use of his intrinsic and powerful magic to travel to different worlds and timelines to observe, adventure, travel, or even settle in them for a while. For that reason he is also in the company of a variety of different people, non eleven included.

Saga

Wali Oðr Belkar is one of the first elves created, and was designated to be one of the leaders of the dark elves, given a fiefdom in Svartálheim. With how divided the dark elves were between himself and dozens other chieftains, none really standing out and allowing them to unify them all, led to an extremely divided world. They all held egos far too large for the others to get them to submit, so the only way things go done was by forcefully taking tarritory.Dark elves would go to war with eachother a lot, with Wali who was focused more on his academic studies of magic being rather annoyed by the circumstances. The lack of peace led to him being extremely well practiced in the art of war, even managing to enjoy it a bit, but even he grew tired of the constant conflict the instability of the realm brought from every dark elf being too prideful to bow to their equals.Eventually Wali gained a lucky break in befriending both Odin and Freyja, both appreciative of his dedication to them both alongside his interests in their domains. Odin eventually agreed to make Wali his pupil to teach him the runes he learned, and in return during that time his fiefdom would have its protection guaranteed by both Odin and Freyja. This gave his citizens a massive amount of breathing room, and while he was studying with the gods in Asgard, he focused on passing down edicts for his regents to enact that will advance society during his absence.Canon Ship Portion
During his time studying with the gods, as many men do he fell in love with Frejya, the difference in this specific case being that she actually does desire him back. She was his primary teacher in Seiðr, so during those times the two of them would flirt and test eachother, a lot. This escalated to the point that both gave in to their wants and the two of them became lovers.
This led to his marriage to Freyja which secured his position further, eventually gaining two daughters from this romance, Hnoss and Gersemi. When legends speak of Freyja's Oðr, it is referring to Wali. she loves referring to him by his second name, and so in history he was recorded as such.
Canon ship Portion Over
After he finished the tutorship under Odin, Wali returned to his people a more powerful elf, with a plan already in mind what to do. He asked the two gods to rescind their promises of protection so that he himself can wrest control of the dark elves. They acquiesced to his request. Some other chiefdoms saw this as an opportunity, and tried to attack his fiefdom all at once, only to be utterly routed thanks to his newfound magic. Wali then went on the offensive. Using all tricks under the black sky of Svartálheim to rapidly assimilate the other chiefdoms.The ferocity and speed of the offensive caught the other black elf chiefdoms off guard completely, with them having no time to mount a proper counteroffensive or even organize a resistance, far too used to the status quo that reigned for a dozen or so centuries. Wali consolidated all of the dark elf holdings and turned them into the United Kingdom of Svartálaw. With his magic Vali created a runic network that rather closely resembles modern technology, like instant communication, reliable fast transportation, and storing information in compact non paper forms in the form of Runic tablets.After this he massively democratized the nation so that it can function without him, a Lower House Þingstaðr and a Higher House Alþingi. Most power not held by Wali was then vested in a Forsætisráðherra. Wali still however retained power for himself in case he needs to intervene should officials step out of line. He performed what he perceived to be his role, uniting the dark elves and giving them a prosperous land to live in, and unless he is needed, he won't interfere in that destiny he forged for them.

Abilities

Dark Elf Physiology: Dark elves are near immortal beings that live in dark areas such as caves, forests with complete foliage coverage, and underground. For that reason their adaptations favor such environments. Their Eyes are extremely sensitive, being able to see even in some of the darkest areas in the nine worlds. In addition to that their other senses are enhanced, alongside also gaining a new one. Enhanced hearing, smell, and an extra sensory organ above their mouth that acts like a more refined version of pit organs some snakes possess. This gives dark elves normal and heat vision paired together to navigate the dark. Elves in general are predisposed to be extremely talented in magic, with dark elves in specific being good at offensive and dark magic.

Blóta: As can be noticed, Wali sacrificed his right eye in a similar manner as his patron god Odin has but for a different purpose. He conceptually sacrificed the organ in order to have his magical prowess be close to that of the gods. With how heavily elves in general look down at physical scarring, Wali opted to outright claw his eye out for maximum effect with the aid of Odin to make the contract with the world work. Even if it was something temporarily looked down on in elf society, eventually wider consensus reached he viewpoint that King Wali was extremely wise to take up the opportunity to gain such power.

Seiðr: Taught to him by Odin and Freyja, Seiðr is a magic system that is rather loose compared to runes that are extremely structured. Should one have enough magical power, performing Seiðr spells is open ended. the only requirement is an incantation and/or a ritual. Wali often uses this magic system for less important spells like animal control, mild mind control, telepathy, and other minor magics. Seiðr is also far less powerful than divine enhanced runes, even if Seiðr is the domain of a Goddess. Runes came from a source beyond even the gods, as Odin had to perform a long self sacrifice ritual to even obtain them.

Vald Orð System: The power of word system as a reality bending magic that Wali created which earned him the title of ‘God of Dark Elves’. The system works by imbuing spoken word with the effect that fits the definition of the word. For example, “Vald Orð Sprenging“ will explode whatever is targeted. The magic system is more effective the older a language is. Wali for that reason uses the Æsir dialect of Norse to speak, a language that along with other divine tongues existed before even he did. If the language is younger like old English, the effect is lessened, if it’s young and completely disconnected from the Norse languages like Chinese or Korean, it outright doesn’t work. Someone would have to center their own power word system around those perspective language groups.

Primordial Runes: Runecraft is a type of magecraft utilizing the Scandinavian writing system, and actualizing the power within those letters. Primordial Runes are the ones written by the Allfather, Odin himself, and thus carry a lot of power. Runes by themselves already hold inherent powers and effects, but when combined together to form words in Old Norse, the effects can be more specialized, or more intense depending on the word. such an arrangement can be called a Rune Array. One can even improvise by using words in Icelandic or Faroese, since those languages are close to their root language, but those words won’t be as strong as the ancient words filled with mystery. For example, using a certain arrangement of runes, they can be used to transverse into alternate dimensions and multiverses.ᚠ (fehu): Makes it easy to amass wealth. It can also double as a energy stealing rules, putting it on an object, and then using that object to hit something else and steal its mana. The user can then absorb that mana themselves.ᚢ (uruz): Control over living tissue it is carved into, or that the ruin touches. This can be used in conjunction with laguz for blood manipulation.ᚦ (thurisaz): The rune named after Thor, It serves to conduct and fire lighting, as well as serve as a runic version of battle continuation, even if mortally wounded beyond pale, the user can resuscitate themselves if enough energy is present.ᚱ (raido): Increases speed in general for the user, and if engraved upon a vehicle or mount, allows the rider to instantly gain the knowledge on how to maneuver it as well as making the ride/mount faster.ᚲ (kaunan): Uses darkness as weapons and defense, spawning constructs from shadows. It allows one to manipulate their own shadow as a weapon or the shadow of whatever the rune is carved into by the caster. It is charged up by being in darkness.ᚷ (gebo): Enables the user to transfer mana and restore the health of others.ᚹ (wunjo): Acts as a rune that protects the soul itself. Protects it from manipulation and mind reading.ᚺ, ᚻ (hagalaz): Rune of death, attacks the soul the enemy and saps away at its strength. It cannot destroy a soul however.ᚾ (naudiz): Increases the probability of an outcome to occur for the caster, whether it is gambling, or a projectile hitting something. If put on a projectile, it will home in on the target.ᛁ (isaz): Spawns and manipulates Ice, either on the thing the rune is inscribed into, or as a projectile of some kind.ᛃ (jera): Accelerates or skips ahead in time, allows for the growing of plants and animals to be more robust and less time consuming.ᛇ (ihwaz): Manipulates plants and fungi. Can cause them to grow or wither in rapid succession. Useful for farming.ᛈ (perth): Rune that destabilizes the energy of whatever it is casted upon, causing potentially an explosion of magic, fuel, etc.ᛉ (algiz): Rune of protection, wards against physical attacks and magical attacks up to a point.ᛊ, ᛋ (sowilo): Runes of fire, can shoot it out from the runes, or have the object it is inscribed to burst into flames. Can also be generally used to heat up items or an area and not just light things up.ᛏ (tiwaz): Doubles as a rune of strength enhancement, as tiwaz is the rune for Tyr, the nordic god of war, as well as for use in contracts, since Tyr also reigns over that domain.ᛒ (berkanan): Can be used to track individuals or objects, and is able to manipulate the ground including metals, rock, and dirt.ᛖ (ehwaz): Enhancement rune that allows even mundane objects to be deadly weapons. A chair enhanced with ehwaz can break apart a good broadsword.ᛗ (mannaz): Manipulates air and wind, forging blades of wind, or sheathing something in a layer of mana filled currents.ᛚ (laguz): Spawn and usage of water, shaping it into various objects and projectiles. It also can double as healing rune, the water cleaning out the wound before mending the flesh.ᛜ, ᛝ (ingwaz): Works as a charming rune, alongside also being able to to use it for shapeshifting as long as the resulting shape has the same mass.ᛟ (othala): Immediately creates a territory designated as under control of the user. They gain a massive boost to their power and stamina while in this territory, as well as finer control over their magic. They can designate others to be under this territory as well. It does not have a strong effect on enemies.ᛞ (dagaz): Light manipulation, allows one to create light constructs and to manipulate it to some degree.ᚨ (ansuz): This rune represents the Gods. Using it imbues divine power into whatever is used in conjunction including other runes. Here are its effects for each Rune.
Fehu: Expands the stealing of mana to cover all kinds of energy such as kinetic, fats, and others.
Uruz: Turns into outright necromancy in being able to control corpses.
Thurisaz: Can call lighting from the heavens to strike down opponents. Can also directly manipulate plasma.
Raido: Enables instant teleportation for the caster. Works in even bringing them to realms attached to their world, like any of the worlds of Yggdrasil.
Kaunan: Enables manipulation of the void and control over gravity. With enough power one can create black holes.
Gebo: Enables the user to directly insert a spell into the rune for someone else to use or learn.
Wunjo: Allows the soul of the caster to reincarnate into a newly constructed body the same as their old one.
Hagalaz: Removes the restriction of not being able to outright erase souls. Can also be used to convert souls into fuel.
Naudiz: Enables Clairvoyance, specifically future sight.
Isaz: Enables the freezing of time. with enough energy one can even reverse it.
Jera: Enables the use of Jera in a way where one is temporarily removed from causality so time skipped over using the rune is one where the caster is not effected.
Ihwaz: Enables user to make the plants more 'animal like' to make them useful to control in combat.
Perth: Can destabilize more than energy now, like for example DNA, atoms, and other structures.
Algiz: Imbues extremely high protection that it takes fellow divine spells and weaponry to break through the defense effectively.
Sowilo: Allows one to manipulate the Sun and other stars.
Tiwaz: Makes contracts under Tiwaz of a divine level, when broken punishments for both sides can be enforced no matter the distance.
Berkanan: Control over a large amount of earth material, can direct large meteors, cause earthquakes, and other natural disasters.
Ehwaz: Can be used in the smithing of divine level weaponry to make them near unbreakable. Like Gungnir, Mjolnir, and others.
Mannaz: Control over the local winds, can create tornadoes, storms, hurricanes, and other such catastrophes.
Laguz: Strong manipulation over almost any liquid, can use the rune now to control whole bodies of water. The healing is now able to restore missing chunks of the body including bones, organs, the flesh, blood, and even parts of the brain.
Ingwaz: Shapeshifting no longer has any normal limitations, just cannot use it to become more powerful in a bland way. Can change shape, size, physical properties, and a lot more. For example, turning oneself into multiple ravens, turning oneself into a bolt of lighting, so on so forth.
Othala: The territory under control of the user can apply universal rules to others entering it. Such as being unable to kill, not being able to be rude to the caster, and other reasonable rules that can be imposed by the caster.
Dagaz: Can still see things as if there was light even if it should be scientifically impossible, for example even in areas where it doesn't exist.

Herklæði et Hervápn: Wali heavily imbued his clothing and weapons with both magic systems he is well practiced in, making his weapons catalysts that enhance his magic as a mage, and his clothing extremely protective to the point of being able to put up a thin invisible barrier to prevent things from harming him without difficulty and effort.